Hell Or High Water: A Solium Infernum Diary (part 6)

If you are unfamiliar with Solium Infernum, you may wish to read my earlier post about the game. And you should definitely read part 1, part 2, part 3, part 4 and part 5 first. Lastly, as always, you may click on images to view larger versions.

Last time, my archfiend pair Rufus and Big Beak completely bungled their first attempt at a praetor duel, which is especially unfortunate since praetor duels were to be their primary strategy. They then spent eleven turns trying to boost their infernal attributes and managed to get up to four order slots, and enough Deceit ability to steal another archfiend’s praetor. They put in an order to steal Beowulf’s praetor Decarabia, and hope to use him and some Destruction rituals to claw back some Prestige. If it’s not already too late.

Here is what happened.

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Brothers: A Tale Of Two Sons Is A Family Affair

As always, you may click on images to view larger versions.

I’ve been meaning to play Brothers: A Tale of Two Sons for a while. Made by Starbreeze Studios, who are better known as the developers behind Payday 2, Brothers is based around a reimagining of the traditional dual stick gamepad controller for games. The titular brothers are guided separately, the elder brother with the left thumbstick and bumper, and the younger brother with the right thumbstick and bumper. Players must learn to control the pair simultaneously, so they may cooperate to navigate a beautiful fairy tale world.

I was intrigued as soon as I heard this idea, as I think there’s a lot of space for imaginative designs in how games are controlled (another recent example is Snake Pass). The fact that Brothers was getting rave reviews only cemented my desire to play it.

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Hell Or High Water: A Solium Infernum Diary (part 5)

If you are unfamiliar with Solium Infernum, you may wish to read my earlier post about the game. And you should definitely read part 1, part 2, part 3, and part 4 first. Lastly, as always, you may click on images to view larger versions.

Last time, my archfiend pair Rufus and Big Beak had finally managed to arrange a duel in the Grand Arena of Pandemonium for their praetor champion, Morax, against the champion of Beowulf. Rufus and Big Beak’s Arena Gambler perk gives them double Prestige rewards for single combat victories, so I’m hoping this will be the start of a long string of victories. Here is what happened.

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History Lessons: Star Trek 25th Anniversary

Other History Lessons posts can be found here. As always, you may click on images to view larger versions.

Roughly two years ago, I decided to watch all of Star Trek. This began with the original series, which I’d never seen before; I was only familiar with the original cast from the films. Not long afterwards, I saw that Star Trek 25th Anniversary — a game starring the original cast that I played a lot after its original release in 1992 — was re-released on GOG, and I snapped it up. The timing seemed fortuitous, but I wanted to finish watching the original series before playing, so I played some other games instead. Then it got lost in the shuffle. Now, I’ve almost finished watching every Star Trek episode, across its five different incarnations (I did take a few breaks, mind), and I realized I had better play Star Trek 25th Anniversary before that happens.

I also realized that the timing is perfect yet again, because I’m playing Star Trek 25th Anniversary 25 years after its release. I promise I didn’t plan it that way.

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Hell Or High Water: A Solium Infernum Diary (part 4)

If you are unfamiliar with Solium Infernum, you may wish to read my earlier post about the game. And you should definitely read part 1, part 2 and part 3 first. Lastly, as always, you may click on images to view larger versions.

Last time, my archfiend pair Rufus and Big Beak had finally amassed enough Prestige to arrange a duel for their praetor, Morax. But first it looks like they’ll have to deal with Xaklyth, to the south, who demanded some resources that they didn’t feel like paying. Here is what happened.

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Hell Or High Water: A Solium Infernum Diary (part 3)

If you are unfamiliar with Solium Infernum, you may wish to read my earlier post about the game. And you should definitely read part 1 and part 2 first. Lastly, as always, you may click on images to view larger versions.

Last time, my archfiend pair, Rufus and Big Beak, had just acquired the services of Morax, a praetor who will win fame and fortune for them through single combat in the Arena. But to arrange some duels, they need to earn some Prestige to wager with. So I decided they should hurl an insult at Inquis, who seems to be in no position to retaliate. Here is what happened.

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Saying Farewell To Skyrim

As always, you may click on images to view larger versions.

My Skyrim character, Nhazki, has completed the game’s main quest line, which I had arbitrarily chosen as the point at which I would be finished with the game. There are still things that Nhazki could do, of course. Guilds she didn’t join, quests she didn’t pursue (or even find), and even an entire city she never set foot in (although I did, with a previous character). But this felt like the end of her journey. This came with a certain sadness, because I’m aware I’m unlikely to return to the game again. But it’s time to move on, and reflect on my time with the game here.

I wrote a lot about Skyrim when I first played it years ago. On my return, I outlined the set of mods I planned to use, discussed the handling of gender and race in the game, wrote about its enduring appeal, and chronicled how I found (and embraced) some grind. Here, I’ll discuss some final thoughts and reflect on how the mods I’ve chosen affected the experience.

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