Monthly Archives: July 2012

Roguelike Highlights: POWDER

If you haven’t already, you may wish to read my Introduction to Roguelikes. Previous Roguelike Highlights can be found here. I’ve been meaning to check out POWDER for some time, having heard good things from many sources, including comments on … Continue reading

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Indie Time: You Have To Win The Game

I’ve been rather busy, and can only find time for shorter posts. Fortunately, a short post is perfect for You Have To Win the Game. Released for free just a couple of months ago by J. Kyle Pittman (who spends … Continue reading

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Demo Time: Intrusion 2

Just after taking a second look at the Skyjacker demo, another demo came to my attention. This one is for Intrusion 2, an indie action platformer, with the focus on the “action” half. I mean, just look at this trailer. … Continue reading

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Demo Time: Updated Skyjacker Demo

Skyjacker is one of many game projects seeking funding through Kickstarter. Unlike most, it actually has a playable demo, which I tried out a while back. Well, since then the project has raised nearly $93,000 out of their target of … Continue reading

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History Lessons: No One Lives Forever (part 1)

It’s been a while since I wrote a History Lesson post. You may wish to read my introduction if you haven’t already, and previous History Lesson posts can be found here. This is also the first History Lesson post that … Continue reading

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Spelunky Released Today

Do you have an Xbox 360? Do you like to play games on it? Then you should probably go buy Spelunky immediately. Why, you ask? Well, the original, free PC version of Spelunky is absolutely brilliant, and this new version … Continue reading

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Indie Time: Iffermoon

A while back I posted about The Desolate Room, a game that never quite grabbed me. I’ve argued before that bad games can still be worth playing if they’re interesting enough, and there were in fact some interesting mechanics at … Continue reading

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