Monthly Archives: June 2012

The Name Game

I’m currently playing several games but I’m not ready to write about any of them yet. But I feel I should post something. So I’m posting this. It’s no secret that video games often have pretty bad names. Case in … Continue reading

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Roguelike-like: The Binding of Isaac

I’d heard quite a lot about The Binding of Isaac, but hadn’t had a chance to try it until recently. It’s a sort of mash-up of the dungeons from The Legend of Zelda with the independent moving and shooting controls … Continue reading

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Roguelike Updates: Dunegons of Dredmor Expands, Brogue and Dungeon Crawl Update

I should have realized this would become a series, given the various roguelikes I’ve covered and their propensity to update. New readers may wish to read my introduction to roguelikes or peruse my Roguelike Highlights. Everyone else can read on … Continue reading

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Indie Time: Chain of Retribution (part 2)

This is my second post about the “chain game” Chain of Retribution, which was developed by seven people in succession, each passing on their work to the next. If you haven’t done so already, you should probably read part one … Continue reading

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Country Life

Earlier I wrote about Skryim’s cities, and how I found them much more interesting than the cities in previous Elder Scrolls games. The same is true of Skyrim’s countryside, but not in the way I was expecting. In many respects, … Continue reading

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City Life

My Skyrim character has now been to seven of Skyrim’s nine cities, although two of those were more like villages. I’ve heard a lot of complaints from players about the cities, but I’ve actually quite enjoyed them so far. Cities … Continue reading

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